1/11/2024 0 Comments Rune 2 metacritic![]() All of them feel like Portland hipster fodder. It reminds me too much of Life is Strange. Not my kind of game and fell off my radar. Tactics also did well enough, critically. Then again.if they're going to publish trash like that, why not just keep Japan Oh, yeah, I wasn't thinking about Flight Sim since I think of that as 2021 since that's the console launch. Sony.yeah it sounds like they published stuff that wasn't really their stuff. But Halo will be the first thing that really motivates that market at all. Series S won't matter in sales until Holiday 21' at the earliest, and even that will be a soft-ish launch. It think declaring the death of S based on launch year is like the people on NL that insisted, passionately, that Switch Lite and no purpose and would fail at that price because it loses the Switch's main attraction of docking. Optically it looks better if they both live together than releasing the budget "Lite" years later (unless you're Nintendo), but the early adopter market is never, ever, going to be the launch market. The kind of person that buys the cut-down budget version of a console is not the same kind of person that buys a console year 1. There's a lot of fun to be had with the machine, it's just that there isn't much from Nintendo Nintendo's been living off nostalgia since 1993. And sucks especially for WiiU owners who got duped once so they can tide over to Switch, then duped again so they can tide over to Switch 2. Either it was all supposed to release with "Switch Pro" as a second soft-launch of Switch with a bang, or it's coasting because it sells on 3rd party and they're just not going to release many more big Nintendo games until Switch 2 so they can send it off with a bang. I think they're still just stockpiling the vaults for new hardware. They blame it on the pandemic, but I'm still betting that's a half- truth. We know Nintendo itself is working on MP4, BOTW2, Bayo3 (2nd party), Splatoon 3, so some big hitters, but not nearly enough. MHR, MHS2, SMT Nocture, SMT5, Rune Factory 5, and no doubt more that we don't know about. I do think the next year will be a lot better, mostly due to second parties, depending on your interests. Basically 2017-18 was the best year of the WiiU, but you had to buy a Switch accessory to play it all. Splatoon 2 was little more than Splatoon 1.5, if that, at launch. Luigi's Mansion 2, BotW, most likely Mario Odyssey (WiiU never had a 3D mario game other than World), all WiiU games that they held back for new hardware. Switch year 1 was amazing because most of those games were in development for WiiU, and then they halted WiiU development 2 years prior and shifted it all to Swiitch. So they spend years and years on it by pulling all their other teams all in on the same project. Making an HD game that takes thousands of staff with a few dozen to a few hundred tops isn't going to cut it. A few thousand tops, everything else outsourced, compare to Ubisoft with over 18,000 employees, many located in cesspits, PLUS the outsources. Nintendo tends to have well paid, well treated in-house employees, and as a result they don't hire nearly as many of them. ![]() HD games at $60/70 exist for the same reason Switches are $300 and a new phone case is $10: Pseudo-slave labor in cesspits. Thu 25th Mar Yeah, that's the thing, they still haven't mastered the art of HD games. ![]() Nintendo, meanwhile, finished in ninth position with a Metascore average of 75.4. Sony finished in fourth, while Microsoft was just behind in sixth, receiving Metascore averages of 79.8 and 78.6 respectively. So, what were the final results? SEGA was the company to come out on top, finishing with an average Metascore of 81.6 in 2020. Only publishers with five or more distinct titles released last year are included in our rankings." Note that the Metascore average (the first factor) counts slightly more than the other factors. "Sales and user reviews do not factor into these rankings only critic reviews (as captured by each game's Metascore) are used to evaluate performance. The results were then added up and put into a table. To do so, it utilised a points system based on the average Metascore for all of a publisher's games released in 2020, as well as the % of scored products with good reviews, the % of scored products with bad reviews, and the number of "great" titles with a Metascore of 90 or above. Metacritic has today published its 11th annual game publisher rankings list for 2020 to determine the best and worst game publishers of the year, based solely on the quality of those publishers' releases over the 12 months.
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